GAME PLAY & RULES
To enter the game, a player must accumulate 350 points or more in a single turn. After the player is “in the game”, they may stay with any amount of points.
The main point of Zonk is to smoke cannabis; this is how everyone wins.
How Hits are rewarded:
Every time a player lands on or passes 1000 point threshold (i.e. 1000, 2000, 3000…)
Whenever a player lands exactly upon predetermined bonuses.
*additional bonuses may be added, if players see fit; such as for birthdays, special dates, favorite numbers, or just to have more
If all players attain a hit within the same round, every one takes a bonus hit. This is called a “social”.
If any player records a hit on three consecutive turns, this is called a ‘turkey” and a bonus hit is rewarded.
Standard Bonuses Include:
- 2100 = Space Odyssey Bonus
- 3950 = Garden Bonus
- 5150 = Loco Bonus
- 6900 = Sex Odyssey Bonus
- 7700 = Lucky Sevens Bonus
- 9950 = Sunset Bonus
Additional bonuses may be added, if players see fit; such as for birthdays, special dates, favorite numbers, or just to have more.
If ALL players attain a hit within the same round, everyone takes a bonus hit. This is called a “Social”.
If any player records a hit on three consecutive turns, this is called a “turkey” and a bonus hit is rewarded.
Taking a Hit:
When a player is rewarded with a hit, it is that player’s prerogative to allow the next person to start his or her turn. The proceeding player is not allowed to touch the dice until the person rewarded with the hit does one of the following:
- Player says, “You can go.”
- Player says, “Done”
- Player is asked permission and responds with “Yes”
- Player coughs.
If the next person touches the dice before any of these things happen, that player loses his or her turn. The following player must still wait for any of these four things to happen, before he or she can go, or that player is subject to the same loss of turn, and so on.
The game ends when a player reaches 10,000 points. Game play continues through the end of the round, giving each player a chance to finish out and potentially record a hit. 10,000 is where the game ends, even if the player may have 9800 points and that player rolls 1000 points on their turn, the score is still written as 10,000. This is always true. The first player to 10,000 receives two hits. Also, that player is the winner, even if someone after he or she reaches 10,000 (that person would still receive a hit, but it would just be one hit).
The 11,000 Rule can be called once the player has passed the 5000 point threshold. The 11,000 Rule extends the game beyond the normal 10,000 point finish. To call the rule, it must be the player’s turn and the dice must be in the player’s hand. Also, the rule must be called before anyone reaches 10,000. The time that the rule is called is recorded on the scoring sheet along with who called it.
Once the 100,000 Rule is called, any player at the 10,000 point threshold must roll 1000 or more points in a single turn. This time, players can record beyond the 100,000 point threshold. This allows others the chance to “steal the sheet.” And, of course, crossing this threshold merits a hit.
11,000 Rule Example: The 11,000 Rule has been called earlier in the game. Player 1 is at 10,000 and he or she scores 1,150 points on their turn; Player 1’s score is recorded as 11,150. Player 2 is also at 10,000 and he or she scores 1,400 points in their turn, the score is recorded as 11,400, and player 2 is the winner, having effectively “stolen the sheet” from player 1. Herein lies the benefit of going last.
Losing Turn with No Points:
Rolling one or more of the dice off the game board.
One or more of the dice is hanging over the edge of the board (i.e. it is not completely within the boundaries of the game board).
The players say the incorrect score (i.e. they added their points wrong). Therefore, should a player be challenged on their point total, they must be able to say what the dice showed to add up to their point total.
If a player’s roll is “sloppy”(This includes, dice being stacked upon one another on the game board; a die being stuck to a player’s hand; or any non-fluid rolling motion – players can determine how strict they wish to play).
When picking the dice up from the board for your turn, the dice must be all picked up together, not one at a time. Fingers, hands, and other dice cannot touch any scoring dice being left on the board. (Again, players can agree upon how strict they wish to be).